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Tiebreakers and Edge Cases: NFL

This page covers the less common situations. It will keep growing as more scenarios come up.


Injury cover

NFL players get ruled out often, and sometimes close to kickoff. Injury cover means a player being unavailable does not simply cost you a zero.

If a player you hold does not play, and a cover player has been assigned, that cover player scores for you in that game instead.

Cover is assigned by us, per player, per game. You do not choose it, and you do not need to do anything to activate it.

Status pills

The app shows a status pill next to any player whose availability is in doubt. Tap or hover it for the full explanation.

PillMeaningWhat happens
OUTWill not playA cover player scores for you in this game
PProbable, expected to playIf they do not play, a cover player scores for you
QQuestionableIf they do not play, a cover player scores for you
DDoubtful, not expected to playIf they do not play, a cover player scores for you
IRInjured ReserveA cover player scores for you
PUPPhysically Unable to PerformA cover player scores for you
SUSSuspendedA cover player scores for you
NONNon-football Injury ReserveA cover player scores for you

P, Q, and D are shown in a neutral colour because the player may still feature. OUT, IR, PUP, SUS, and NON are shown in red because they will not.


Did not play

A player marked DNP does not take up a slot in your 40-player tournament cap. Holding players who end up not playing will not squeeze out players who do.

  • See Roster for how the cap works.

Releasing during a tournament

If you release shares in a player who is already in a live tournament, your reward-eligible share count for that player drops to whatever you have left.

Signing back does not restore it. The count only ever moves down during a tournament, so releasing and re-signing to chase a price leaves you worse off for rewards than if you had held.

Once a tournament reaches its reward cutoff, releasing no longer affects that tournament.


Tie-breaking

  • Players are ranked by their exact score first.
  • If two players have the exact same score, the average of their last 5 scores decides it, which rewards better overall form.
  • If two players somehow have the same score and the same form, the tie is broken by an internal ID, which is effectively arbitrary.